Higher Power (Fall 2018 - Spring 2019)

Higher Power (Fall 2018 - Spring 2019)

Project Description

Higher Power is a VR God Game build in the Unreal Engine 4, in which you play as a Druid defending Nature from the invasion of Machines.

This was a team project built with six other members.

For this project, I was the Technical Director, and Generalist Programmer (focusing on Gameplay and Audio).

As technical director, I was responsible for enforcing our programming style guide as well as developing any technical work pipelines such as our Perforce Workflow.

As a Generalist Programmer I worked on two core systems – A Custom HRTF Wwise Plugin and a Temperature System.

The Temperature System is an emergent gameplay system that allows for object to radiate heat / cold to other nearby objects.

For example, a player could light an enemy on fire, and then toss the enemy into a swarm of additional enemies and begin to light them on fire as well.

Development Details

  • Language: C++ / Blueprints

  • Game Engine: Unreal

  • Development Cycle: September 2018 - April 2019

(8 Months)

  • Team Role: Technical Director and Generalist Programmer

  • Team Size: 7