Anthony Brigante


Bachelor of Science in Computer Science

July 2021 DigiPen Institute of Technology

Technical Skills

Programming Languages
Rust (familiar)
APIs and Frameworks
Wwise ImGui
JUCE WebAudio
Node.js FMOD
Game Engines
Entity-Component System Architecture
Unreal Engine (familiar)
Unity (familiar)

Professional Experience

ZeniMax Online Studios

Audio Software Engineer Nov 2021 - Present

  • Architecting the Audio Framework for a brand new in-house AAA Game Engine.

DPS Games

Audio Programmer Jan 2021 - July 2021

  • Collaborated with the Audio Design team to develop and implement foundational C++ Audio Systems in the Unreal Engine that allowed for a more responsive soundscape
  • Architected networked game utilties that consolidated widespread code into a single location for use by all development disciplines.
  • Documented both technical design documents and user guides for all implemented audio systems.
  • Implemented audio debugging tools to help quickly locate bugs and iterate on features.

Internship Experience


Audio R&D Intern, Multimedia R&D Team June 2020 - Sept 2020

  • Researched methods of minimizing audio motion latency in interactive experiences to provide a more enjoyable and responsive experience for the listener.
  • Prototyped new spatial audio streaming technologies to bring high-quality immersive audio experiences to a wider consumer audience.
  • Developed a custom end-to-end audio experience in C++ and JavaScript to demonstrate the viability of the prototyped technologies.

Tsugi Studio

Audio Programming Intern May 2019 - Aug 2019

  • Built an application in C# to dynamically generate and compile C++ software for 3 different platforms.
  • Optimized C++ DSP Code to achieve a performance increase of ~4900% via Data Oriented Design and SIMD assembly intrinsics.
  • Ported C# DSP objects into C++.
  • Wrote a C/C++ Fast Fourier Transform capable of using a 4096-byte window in real-time.

Audio Programming Projects

Granular Synthesizer

March 2019 - May 2019

  • Learned the fundementals of the JUCE Audio C++ API
  • Implemented an effecient system capable of running 10 large grain clouds simultaniously in real-time.
  • Architected a randomization system for a grain’s start/stop positions to create unique sound textures.

HRTF Wwise Plugin

September 2018 - December 2018

  • Researched HRTF filter design and architecture to gain experience with spatialization DSP.
  • Developed a custom time-domain HRTF plugin in C++ capable of spatializing ~100 concurrent audio sources to allow for creation of more immersive player experiences
  • Learned the inner workings of the Wwise Plugin API to expand my understanding of Wwise and it’s API ecosystem.

MIDI Synthesizer

Jan 2017 - May 2017 Course: Introduction to Audio Programming (ECE101L)

  • Prograbundlmmed an ARM Microcontroller to be an Additive MIDI Synthesizer.
  • Designed a system to parse and understand MIDI Commands in real-time.
  • Gained Experienced with Q-Format Integer Math

Academic Game Projects

Gameplay Programmer

September 2020 - December 2021 Aster - Team Size: 6

  • Developed a Spell Crafting and Combat Game built in Unreal Engine 4 focused on making players feel like a powerful Mage.
  • Prototyped a basic Spell interface that helps the team quickly create new and interesting spells.
  • Designed a Spell Crafting System implementation that lets players combine spell components to create a variety of unique spells.

Gameplay Programmer | Technical Director

September 2018 - April 2019 Higher Power - Team Size: 7

  • Built a VR God Game for the Oculus Rift using Unreal Engine 4.
  • Designed and Programmed a C++ Temperature System to provide new and exciting emergent gameplay experiences for our players
  • Implemented a Blueprint Wrapper around the Temperature System to help designers quickly tweek and modify the underlying logic.
  • Ensured that code quality adhered to style and performance standards by using an Unreal Style Guide.

Core Engine Programmer | Tools Programmer

Sept 2017 - April 2018 Contingency - Team Size: 7

  • Created a Custom 2D Game Engine in C++ and OpenGL with a user-friendly API.
  • Architected and Implemented a component system for dynamic Game Object Creation to allow for robost and rapid prototyping.
  • Designed and Built a scene and game object editor using ImGUI to allow our Game Designers to work in-engine with no programming required.

Teaching & Leadership Experience

DigiPen Institute of Technology

Teacher’s Assistant - Introduction to Audio Programming Jan 2018 - May 2020

  • Mentored over 40 students on the fundementals of audio programming.
  • Taught students how to build an Additive MIDI Synthesizer on an ARM microcontroller.
  • Graded programming assignments based on high-quality code via style and performance metrics.


Lead Instructor - Video Game Programming (AP Computer Science A) May 2018 - August 2018

  • Co-instructed a class of 30 students the foundations of Java through video game programming
  • Refined the existing course curriculum to be bought up to date with modern Comp. Sci. content
  • Engaged students in hand-on learning of Java programming with well-defined benchmarks and game development milestones

We Connect the Dots (Non-Profit)

Community Ambassador Jan 2016 - Jan 2017

  • Taught a weekly extracurricular TouchDevelop course a class of 20 5th graders to encourage the learning of Computer Science at an early age
  • Lectured an audience of 150+ students ranging from 13 - 18 on the basics of Computer Programming
  • Presented We Connect the Dots to a panel of Harvard Business School Judges as a part of a venture captial competition