Bullet Bound (Spring 2017)
Bullet Bound is a top-down twin-stick ricochet shooter where bullets are your life. The game was written in C with the use of a custom OpenGL wrapper provided by DigiPen.
I was personally in charge of the collision detection, and the bullet collision resolution. I also implemented the FMOD API and wrote a small wrapper Audio wrapper to make things easier for my teammates to use audio events and implement sound effects.
Game Engine: Custom Game Engine
Development Cycle: January 2017 - April 2017
Team Role: Core Engine and Physics Programmer
Team Size: 5