Bullet Bound (Spring 2017)

Bullet Bound (Spring 2017)

Project Description

Bullet Bound is a top-down twin-stick ricochet shooter where bullets are your life. The game was written in C with the use of a custom OpenGL wrapper provided by DigiPen.

I was personally in charge of the collision detection, and the bullet collision resolution. I also implemented the FMOD API and wrote a small wrapper Audio wrapper to make things easier for my teammates to use audio events and implement sound effects.

Development Details

  • Language: C

  • Game Engine: Custom Game Engine

  • Development Cycle: January 2017 - April 2017

(4 Months)

  • Team Role: Core Engine and Physics Programmer

  • Team Size: 5